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After 3 years of on and off work, I've finally finished three levels of Straight Bullyism (not public yet), and all that's left to do before releasing the game is finish up the final cutscene, Beta testing, writing some Info articles, and a ton of tiny misc stuff. I'm finally done all of the difficult animations and programming, and now I'm on the home stretch. If I work hard on finishing up the game while juggling highschool, I should be able to release it in a month (early January). I'll be sure to give an exact date soon.

I started working on SB about half-way through grade 12, after The World's Hardest Game became a success (such as by winning the televised Addicting Games Showdown in 2009). After getting really sick with Mono and missing over a month of school, I decided to drop out, move out of my dad's apartment, and fund full-time development of Straight Bullyism. I had no idea how much time I would end up investing in the game, and how many setbacks I would run into along the way, both game-related and personal. I can't fully explain it and I doubt anyone could understand, but I'll give it a shot when I get around to writing the Making Of page.

It's been a while since I updated this blog, mainly because I've been posting regular SB development updates on my Snubby Land blog, and I don't want to just copy and paste them here. If you're intested in the making of SB, check out the Making Of page, SL Blog (mainly the Animation and Projects sections), SL Work Videos and/or my YouTube account.


























