Comments (12) Okay, so I'm a month and 5 days late of the deadline I set in the last post, but after 16 months of work I'm finally done the full first level of Straight Bullyism!
With nearly all of the programming done for the game (excluding fixing bugs I'll be running into in later levels), and a fully functional first level, the other levels will be much easier/faster to develop (except they have more missions/cutscenes). I'm hoping on average each level will take no more than 3 months to do after this, meaning I'll be able to release the first 5 levels sometime in 2011. I'll then continue making another 5 levels, and release each one as I finish it. As I said on Snubby Land (my portfolio), here's some official stats for the first level...
- 2:45 of fully animated cutscenes
- 5 different enemies (4 regular, 1 boss)
- 87 instances of enemies
- 6 items
- 3 special attacks
- 3 missions
- 9 rooms
I've also got all of the pages of this website in, and now I'm just working on slowly getting more and more text in the Info section (the rest are mostly done) as I make the game. Go ahead and look around, there's already a lot of spoilers and stuff (linked below is a full mission cutscene).
I've got a pretty good idea of what I want the rest of the game to be like, and I've got a lot of new enemies and cutscenes to animate, rooms to draw, etc., so I should be starting the second level within the next few days. Once the 2nd is done, then I'll really have made some progress. Having finished the first, I'm super motivated to continue working... although it's really stressful because the game is getting so massive, there's so many things to keep track of... it's just really overwhelming.
Whenever I work, I keep track of the hours I put in (I try to get a monthly average of 4hr/day). A few days ago, I was trying to fix a bug in the saving/loading of the game, and ended up spending 6.5 hours in one straight session before I finally fixed it (setting a new session record). I've had tough bugs before, but wow. I thought of a good analogy for fixing a bug though... it's like if you were jogging through the forest for exercise, and you got lost. So you kept jogging to try to find your way out, and just couldn't get out. And you knew if you stopped and rested, you'd forget which ways you already went, so you just kept on jogging and jogging until finally after 6.5 hours you find your way out. That's what it's like.
All sound files for level 1...
Anyway, hopefully my next post is when I have level 2 done...